AI Insights · Timothy · July 2024
Top 5 Squad RPG Apps on iOS in Norway for Q2 2024
Discover the performance trends of the top 5 Squad RPG apps on iOS in Norway for Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 Squad RPG applications on iOS in Norway exhibited diverse performance metrics. This analysis, brought to you by Sensor Tower, highlights the key trends in downloads, revenue, and weekly active users for these popular games.
Epic War:Aim and Throw from Genesis Network saw fluctuating revenue, peaking at approximately $2.6K in early April and experiencing a notable dip to $620 in late May. Downloads were highest in the first week of April at around 4.5K and then significantly decreased, almost reaching zero by the end of the quarter. Weekly active users started at around 10.6K and gradually decreased to approximately 8.3K by the end of June.
AFK Journey by Farlight Games had a strong revenue performance, starting at approximately $14.3K in early April and ending at around $4.4K in late June. Downloads started at 2K and gradually decreased to about 193 by the end of the quarter. Weekly active users showed a slight increase from 3.6K in early April to around 2.7K by the end of June.
Hero Clash: Playtime Go from 9z Games(HK) had relatively stable revenue, starting at about $2.5K in early April and ending at around $1.6K in late June. Downloads were initially 1.6K but dropped to almost zero by the end of the quarter. Weekly active users began at around 7.9K and showed a slight decrease to approximately 5.4K by the end of June.
Hero Wars: Alliance RPG by Nexters Global LTD demonstrated significant revenue fluctuations, peaking at approximately $13.3K in early June. Downloads were relatively stable, starting at 208 and ending at around 336 by the end of June. Weekly active users remained relatively constant, starting at 1.7K and ending at around 1.7K by the end of the quarter.
Finally, SOULS from HABBY showed a steady revenue trend, peaking at around $3.7K in early April and ending at approximately $2.2K by the end of June. Downloads remained consistent, starting at 193 and ending at around 199 by the end of the quarter. Weekly active users began at 1K and showed a slight increase to around 1.2K by the end of June.
For more detailed insights and data, visit Sensor Tower.